{"id":15365,"date":"2017-07-26T13:26:17","date_gmt":"2017-07-26T17:26:17","guid":{"rendered":"https:\/\/mdpair.com\/location-based-virtual-reality-is-the-next-big-bet-for-movie-theaters-malls\/"},"modified":"2017-07-26T13:26:17","modified_gmt":"2017-07-26T17:26:17","slug":"location-based-virtual-reality-is-the-next-big-bet-for-movie-theaters-malls","status":"publish","type":"post","link":"https:\/\/mdpair.com\/?p=15365","title":{"rendered":"Location-Based Virtual Reality Is the Next Big Bet for Movie Theaters, Malls"},"content":{"rendered":"<figure><img decoding=\"async\" src=\"https:\/\/mdpair.com\/wp-content\/uploads\/2017\/07\/the-voids-cliff-plumer-and-james-jensen-1.jpg\" alt=\"The Voids Cliff Plumer and James\" \/><\/figure>\n<p><time datetime=\"2017-07-26T09:45:43-07:00\">July 26, 2017 | 09:45AM PT<\/time> \t\t\t\t\t\t\t\t \t\t\t\t\t\t\t\t<\/p>\n<p>The spiders are everywhere. Hundreds of them are crawling all over barely lit brick walls and ceilings. Soon, you start to feel them on your neck and arms. You try to shake them off, hurry around the corners of the dark catacomb \u2014 only to find yourself eye to eye with a giant sea serpent lunging out of the water, ready to attack.<!--more--><\/p>\n<p>Your heart starts racing, and for a second, you forget that none of this is real. The dragon, the spiders and the mysterious catacomb and its ghostly inhabitants are all part of an elaborate virtual reality experience called \u201cCurse of the Serpent\u2019s Eye.\u201d<\/p>\n<p>Built by VR start-up <a href=\"https:\/\/www.thevoid.com\/\" rel=\"noreferrer noopener\" target=\"_blank\">The Void<\/a>, \u201cCurse\u201d is premiering next month at the company\u2019s headquarters in Lindon, Utah, where visitors are being asked to put on helmet-like VR headsets, special haptic feedback vests and computers integrated into backpacks.<\/p>\n<p>Without any cables tying them down, users are free to explore a set that measures close to 700 square feet and combines a virtual world with real walls, doors, tangible props and good old imagineering tricks, like fans blowing hot air whenever the display in your headset shows fire. And you can do all of this with up to three friends, so you won\u2019t be the only one screaming when you feel those spiders.<\/p>\n<p>\u201cYou just do what you normally do,\u201d explains The Void co-founder and chief visionary officer James Jensen, whose previous career stints include mobile game design and tech work for the Mormon Church. \u201cWalk around, explore the world, use your real hands, grab items, touch stuff,\u201d he advises.<\/p>\n<p>The Void was originally supposed to become a massive 21st-century amusement park in Utah. Then VR happened, and the founding team realized that you didn\u2019t need a couple square miles of land to build intricate worlds anymore. The company debuted its first commercial VR experience at Madame Tussauds in New York\u2019s Times Square a year ago and has since launched locations in Toronto and Dubai, where \u201cThe Serpent\u2019s Eye\u201d will be shown as well.<\/p>\n<table>\n<tbody>\n<tr>\n<td><img decoding=\"async\" src=\"https:\/\/mdpair.com\/wp-content\/uploads\/2017\/07\/the-void-rapture-gun-and-headset.jpg\" \/><\/td>\n<\/tr>\n<tr>\n<td><strong>The Void\u2019s Rapture Gear VR gun (top) can be used to zap ghosts and roast a giant Marshmallow Man in the company\u2019s  VR Experience. The Void\u2019s Rapture Gear VR headset (bottom) plugs into a PC that\u2019s carried in a backpack to let users roam around freely.<\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The company has struck partnerships with shopping malls, theme parks and movie theaters to open dozens of additional locations in Los Angeles, New York, Florida and abroad in the coming months. Eventually, it wants to run experiences on thousands of stages around the world.<\/p>\n<p>In many cases, these will fill a void left by declining movie ticket sales and a crisis in retail, maintains The Void CEO Cliff Plumer: \u201cWhether it\u2019s a theme park or shopping mall or movie theater, they are losing audience. They are looking for the new attraction.\u201d And Plumer, like others, is betting that VR can be that fresh lure \u2014 plus a big cash cow for Hollywood.<\/p>\n<p>The Void\u2019s first commercial experience was a VR adaptation of \u201cGhostbusters,\u201d which the company produced in partnership with Sony Pictures. Behind the scenes, the company is already working on other titles based on big movie franchises. \u201cThe studios are looking for new revenue streams,\u201d Plumer says.  \u201cWe have one, and it\u2019s one that\u2019s easy for them to relate to.\u201d<\/p>\n<p>Studio execs are clearly on board with the format. \u201cWe believe that location-based VR will be the way that many people experience virtual reality for the first time,\u201d says Salil Mehta, president of 20th Century Fox\u2019s innovation unit, FoxNext. \u201cIt\u2019s an incredible opportunity for us to create industry-defining immersive experiences that can\u2019t be replicated in your living room.\u201d<\/p>\n<p>FoxNext is developing a location-based \u201c\u201d VR experience; <a href=\"http:\/\/variety.com\/2017\/digital\/news\/dreamscape-immersive-vr-multiplex-1201986722\/\" rel=\"noreferrer noopener\" target=\"_blank\">Fox has also invested in Dreamscape Immersive<\/a>, one of The Void\u2019s competitors.<\/p>\n<p>Lionsgate Interactive Ventures and Games president Peter Levin endorsed location-based VR wholeheartedly at the recent VRTL industry conference: \u201cWe are extremely bullish on it,\u201d he said, simply.<\/p>\n<p><a href=\"http:\/\/variety.com\/2017\/digital\/news\/transformers-last-kniwght-vr-experience-1202482915\/\" rel=\"noreferrer noopener\" target=\"_blank\">Paramount unveiled a location-based VR experience for Michael Bay\u2019s \u201cTransformers: The Last Knight\u201d<\/a> at select theaters in June. And  decided to come along for the ride with The Void, adding the company to its most recent batch of Disney Accelerator start-ups.<\/p>\n<h3>Related<\/h3>\n<p><a href=\"http:\/\/variety.com\/2017\/digital\/news\/virtual-reality-industry-revenue-2017-1202027920\/\" rel=\"noreferrer noopener\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/mdpair.com\/wp-content\/uploads\/2017\/07\/shutterstock_340190627-e1454088906523.jpg\" alt=\"virtual reality\" \/><\/a><\/p>\n<p> <a href=\"http:\/\/variety.com\/2017\/digital\/news\/virtual-reality-industry-revenue-2017-1202027920\/\" rel=\"noreferrer noopener\" target=\"_blank\">Virtual Reality Projected to Become a $7 Billion Business This Year<\/a><\/p>\n<p>\u201cWe\u2019ve heard over and over from film studios that location-based is becoming part of their strategy moving forward,\u201d says Doug Griffin, chief executive for Nomadic, a Bay Area-based location-based VR start-up. That enthusiasm partially can be explained by the slower-than-expected growth of home-based VR. Facebook-owned Oculus, which many pegged as a market leader, sold only a few hundred thousand headsets in 2016. The same goes for competitor HTC. Sony took nine months to sell 1 million of its PSVR headsets.<\/p>\n<p>\u201cWe\u2019ve all seen that the audience hasn\u2019t shown up yet,\u201d says Plumer, who was an early investor in Oculus. \u201cThe in-home experience, the mobile experience, is probably still three to five years away.\u201d<\/p>\n<p>Part of this is the result of VR sticker shock. Prices for headsets have come down recently, but anyone interested in a higher-end VR solution still needs to invest around $1,500 for a headset and the latest-generation computer necessary to run it. That\u2019s why some are betting on VR arcades as a way to experience virtual worlds without spending an arm and a leg.<\/p>\n<p>One of those players is <a href=\"http:\/\/variety.com\/2017\/digital\/news\/imax-los-angeles-vr-center-1201952532\/\" rel=\"noreferrer noopener\" target=\"_blank\">Imax, which opened its first VR experience center in Los Angeles in January<\/a>. Imax\u2019s model differs from that of The Void in that it doesn\u2019t focus on just a single, big virtual world. The company\u2019s VR centers instead house a number of pods, or smaller VR setups with wired headsets that are closer to home-based VR installations, without the complicated equipment used at The Void. The Imax VR center often runs experiences available to headset-owning consumers as well.<\/p>\n<p>Imax launched a second location in New York last month. Now, the company is looking at Toronto; Manchester, England; and Shanghai. Imax chief business development officer Rob Lister tells Variety the giant-screen firm plans to run a total of 10 locations by the end of the year. \u201cWe\u2019ve been really, really pleased with the start,\u201d Lister says, with audience numbers continuing to exceed expectations.<\/p>\n<p>Later this year, Imax is going to crunch more numbers and evaluate whether location-based VR could be the next big thing for the company, which operates more than 1,000 theaters in better than 66 countries. Many of those theaters could one day include their own VR arcades, giving people another reason to come to the venues, and thus help boost ticket sales. Says Lister: \u201cWe are off to a very promising start.\u201d<\/p>\n<p>Imax is using its soft launch this year to experiment with locations: It\u2019s debuting stand-alone properties as well as VR arcades in movie theaters, with technology that includes higher-end headsets than those available to consumers, rumble chairs for virtual roller-coaster rides, gun-shaped VR controllers, and social integrations for multiplayer gaming. And the company is \u201cactively looking\u201d at bigger, more Void-like setups that would allow users to walk around freely, Lister says.<\/p>\n<table>\n<tbody>\n<tr>\n<td><img decoding=\"async\" src=\"https:\/\/mdpair.com\/wp-content\/uploads\/2017\/07\/asia-virtual-reality-boom.png\" \/><\/td>\n<\/tr>\n<tr>\n<td>source: greenlight insights location-based virtual reality forecast, july 2017<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>In the end, though, Imax is targeting franchises, not hardware, to lure consumers. \u201cContent is a really big part of our differentiation strategy,\u201d says Lister. The company has launched a $50 million fund to invest in VR games and experiences, in turn getting exclusive windows and other special perks from developers. Ultimately, the deals might appear similar to those in the company\u2019s theater business, explains Lister, where Imax regularly partners with directors for optimized versions of their movies.<\/p>\n<p>Joining Imax, Nomadic, Dreamscape and The Void are a number of other location-based VR companies including Vrcade, whose technology is being used by restaurant and entertainment franchise Dave &amp; Buster\u2019s.<\/p>\n<p>But VR-focused market research firm <a href=\"https:\/\/www.greenlightinsights.com\/\" rel=\"noreferrer noopener\" target=\"_blank\">Greenlight Insights<\/a> cautions that location-based VR could be hampered by a lack of content, as well as by technical challenges. And others argue that VR in movie theaters and malls may lose its luster once home-based VR improves.<\/p>\n<p>However, Jensen doesn\u2019t believe that better and cheaper headsets will make location-based experiences like the ones produced by The Void obsolete. \u201cThat would be a little bit like saying one day, people will build roller coasters in their home. It\u2019s just not going to happen.\u201d<\/p>\n<p>Still, there are operational challenges that come with taking VR to public venues. Companies like The Void have to strike a balance between providing deeply immersive experiences and theme park ride-like efficiency, which requires them to gently nudge consumers along so they don\u2019t spend too much time in an experience. In Nomadic\u2019s current demo, an invisible guide tells participants to hurry before they\u2019re killed by flying drones. The Void\u2019s \u201cGhostbusters\u201d experience literally ends with a big bang as participants blow up a giant marshmallow monster, accompanied by the smell of s\u2019mores.<\/p>\n<p>Another challenge is pricing, especially since the main action rarely lasts longer than 15 minutes. The Void charges around $30 per person for its experiences, which can make frequent visits a pricy proposition. Imax, on the other hand, sells access to its less elaborate experiences for as little as $10. Nomadic\u2019s Griffin thinks lower prices are key to taking location-based VR mainstream. \u201cWe want to bring this medium of entertainment to neighborhoods everywhere,\u201d he says. \u201cWe don\u2019t charge a price that is out of reach for those smaller neighborhoods and communities.\u201d<\/p>\n<h3>Related<\/h3>\n<p><a href=\"http:\/\/variety.com\/2017\/digital\/news\/nomadic-location-based-vr-1202014101\/\" rel=\"noreferrer noopener\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/mdpair.com\/wp-content\/uploads\/2017\/07\/warehouse.jpg\" alt=\"Nomadic VR\" \/><\/a><\/p>\n<p> <a href=\"http:\/\/variety.com\/2017\/digital\/news\/nomadic-location-based-vr-1202014101\/\" rel=\"noreferrer noopener\" target=\"_blank\">Location-Based VR Startup Nomadic Comes Out of Stealth<\/a><\/p>\n<p>Griffin also wants cheaper prices because he sees Nomadic VR centers as more like movie theaters than theme parks. People are supposed to come back every few weeks and experience new content frequently. To achieve that, the company has been building highly modular sets with easily movable walls and props that can be quickly repurposed to support new experiences \u2014 a kind of Lego for VR sets, if you will. \u201cWe want our venue partners to have very little downtime,\u201d Griffin says. \u201cWhen they switch from one experience to the other, they should be able to do that very quickly, without having to hire construction crews, without having to shut down for a month.\u201d<\/p>\n<p>The Void, meanwhile, is betting more on its ability to tweak existing experiences over time to make them feel fresh for repeat visitors. \u201cWe will have long-lasting experiences,\u201d Jensen says. \u201cYou look at \u2018Ghostbusters\u2019 in New York Times Square. That could exist there for 10 to 20 years.\u201d<\/p>\n<p>The start-up is building a content pipeline to eventually offer new experiences every three to six months in some of its locations, but it\u2019s also looking to get people to return by other means. Key to these efforts is developing a mobile app that will allow consumers to design their own avatars at home and forge a persistent profile.<\/p>\n<p>\u201cWe want to create an engagement with The Void even when you\u2019re not there,\u201d Jensen says. Consumers will be able to download videos of their past visits and collect points and virtual items for their avatar. At some point, The Void may even enable consumers who visit an experience to interact in real time with their friends at home, he says.<\/p>\n<p>The success of location-based VR hinges on content and the possibilities it offers consumers. This could include virtual worlds based on Hollywood movies, catacombs full of monsters and spiders, strolls over the surface of the moon or things as simple as extreme sports, Jensen says. \u201cDeep-sea diving: I\u2019d love to do that, but it\u2019s probably not ever gonna happen for me. I have kids. I have a family. And I don\u2019t want to risk my life,\u201d he quips. \u201cWe\u2019re just scratching the surface of what we can create.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>July 26, 2017 | 09:45AM PT<\/p>\n<p>\t\t\t\t\t\t\t\tThe spiders are everywhere. Hundreds of them are crawling all over barely lit brick walls and ceilings. Soon, you start to feel them on your neck and arms. You try to shake them off, hurry around the corners of the dark catacomb \u2014 only to find yourself eye to eye with a giant sea serpent lunging out of the water, ready to attack.<\/p>\n<p>Your heart starts racing, and for a second, you forget that none of this is real. The dragon, the spiders and the mysterious catacomb and its ghostly inhabitants are all part of an elaborate virtual reality experience called \u201cCurse of the Serpent\u2019s Eye.\u201d<\/p>\n<p>Built by VR start-up The Void, \u201cCurse\u201d is premiering next month at the company\u2019s headquarters in Lindon, Utah, where visitors are being asked to put on helmet-like VR headsets, special haptic feedback vests and computers integrated into backpacks.<\/p>\n<p>Without any cables tying them down, users are free to explore a set that measures close to 700 square feet and combines a virt..<\/p>\n","protected":false},"author":1,"featured_media":15366,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/posts\/15365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mdpair.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15365"}],"version-history":[{"count":0,"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/posts\/15365\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mdpair.com\/index.php?rest_route=\/wp\/v2\/media\/15366"}],"wp:attachment":[{"href":"https:\/\/mdpair.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mdpair.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mdpair.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}